VirtualItems

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White Paper: Virtual Items and Public Policy Q1 2012 update

the Virtual Policy Network’s white paper on virtual items and public policy has been updated to include the Dutch Supreme Court RuneScape case.

White Paper: Virtual Items and Public Policy

Virtually Policy #1: Dutch Supreme Court on Virtual Theft

Virtually Policy #1: Dutch Supreme Court on Virtual Theft

In the first Virtually Policy podcast, Arno Lodder, professor of internet governance and regulation at the Vrije Universiteit Amsterdam talks to Ren Reynolds about the Dutch RuneScape trial.
This case, which made it to the Dutch Supreme Court, centred on the issue of whether or not virtual items can be stolen. The Court concluded that they could, and two [...]

RuneScape Theft – Dutch Supreme Court Decision

On the 31st of January 2012, the Supreme Court of the Netherlands found that items in the online game RuneScape had been stolen from a player. This is a ground-breaking case as it is the highest national court in the West to rule that taking virtual objects in this way is theft under national criminal [...]

Li Hongchen v. Beijing Arctic Ice

Li Hongchen v. Beijing Arctic Ice Technology Development Co. Ltd.,
This is generally is regarded as the first instance of ‘virtual theft’ being recognised by a court.  The case concerns virtual items taken from a player’s account through some form of account hacking. The case was brought by the victim of the theft against the game [...]

White Paper: Virtual Items and Public Policy

7 February 2011. Today the Virtual Policy Network has released a White Paper on Virtual Items and Public Policy. The Paper provides an overview of virtual items and virtual currency are – covering the spectrum from Xbox points to MMO characters. The paper defines what the key public policy interests are in virtual items, and [...]