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Primer: Publisher’s Business Models
Revenues of virtual world publishers range from the negative, for hobbyist worlds, to the hundreds of millions of USD per annum. For example Korea’s Nexon reported 2005 revenues of $230 million (primarily generated from micro-transactions). This section of tVPN’s Virtual World Primer gives an overview of the various business model approaches publishers use.
Virtual Policy ‘08: Kids & Virtual Spaces
Event: Virtual Policy ‘08
Session: Kids & Virtual Spaces
23 July 2008 11:30 – 12:30