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	<title>the Virtual Policy Network &#187; second life</title>
	<atom:link href="http://www.virtualpolicy.net/tag/second-life/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualpolicy.net</link>
	<description>a think tank promoting policy discourse about virtual worlds and convergent media</description>
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	<itunes:summary>a think tank promoting policy discourse about virtual worlds and convergent media</itunes:summary>
	<itunes:author>the Virtual Policy Network</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://01ec304.netsolhost.com/podcasts/tvpn_logo600x600.jpg" />
	<copyright>Creative Commons Attribution 2.0 UK: England &amp; Wales License</copyright>
	<itunes:subtitle>a think tank promoting policy discourse about virtual worlds and convergent media</itunes:subtitle>
	<image>
		<title>the Virtual Policy Network &#187; second life</title>
		<url>http://01ec304.netsolhost.com/podcasts/tvpn_logo144x144.jpg</url>
		<link>http://www.virtualpolicy.net</link>
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	<itunes:category text="Society &amp; Culture" />
		<item>
		<title>Virtually Policy #3: Virtual Currencies &amp; Roach Motels</title>
		<link>http://www.virtualpolicy.net/virtuallypolicy003.html</link>
		<comments>http://www.virtualpolicy.net/virtuallypolicy003.html#comments</comments>
		<pubDate>Tue, 28 Feb 2012 21:19:37 +0000</pubDate>
		<dc:creator>tVPN Admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Bitcoin]]></category>
		<category><![CDATA[currency]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[linden]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.virtualpolicy.net/?p=1787</guid>
		<description><![CDATA[This episode of Virtually Policy is part one of a two-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog that examines the intersection of free banking, cryptography, and digital currency. His work on digital cash has been published by Dow Jones and the London School of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-top: 4px; margin-bottom: 4px; margin-left: 6px; margin-right: 6px;" title="podcast-icon" src="http://www.virtualpolicy.net/wordpress/wp-content/uploads/2012/02/podcast-icon.jpg" alt="" width="90" height="90" />This episode of Virtually Policy is part one of a two-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog that examines the intersection of free banking, cryptography, and digital currency. His work on digital cash has been published by Dow Jones and the London School of Economics, and he was previously CEO of Hushmail and Chief Forex Trader at VISA. Currently Jon is a board advisor to startups in Bitcoin, gaming, prepaid and mobile payment systems.</p>
<p>In this part of the interview we focus on the nature of currency and characteristics of virtual currencies, including Facebook Credits, Warcraft Gold and Linden Dollars.</p>
<p>Next week, in the second half of the interview Jon focuses on Bitcoin &#8211; what it is, how it works and how it relates to human rights.</p>

<table style="background-color: #ffffff;" border="0" cellspacing="3" cellpadding="3" width="100%" bordercolor="#ffffff">
<tbody>
<tr>
<td width="30%"><strong><a style="font-weight: bold;" href="http://www.virtualpolicy.net/virtuallypolicy002.html" target="_self">&lt;&lt; Episode #2</a></strong><a style="font-weight: bold;" href="http://www.virtualpolicy.net/virtuallypolicy002.html" target="_self"><br />
</a>Public diplomacy in the digital age</td>
<td style="text-align: center;" width="30%"><strong><a href="http://www.virtualpolicy.net/category/podcast" target="_self"><strong>All Episodes</strong></a></strong></td>
<td style="text-align: right;" width="30%"><a href="http://www.virtualpolicy.net/virtuallypolicy004.html" target="_self">Episode #4 &gt;&gt;<br />
</a>Bitcoin<a href="http://www.virtualpolicy.net/virtuallypolicy004.html" target="_self"> </a></td>
</tr>
</tbody>
</table>
<p><span id="more-1787"></span></p>
<p><a href="http://itunes.apple.com/gb/podcast/virtually-policy/id502330827" target="_blank"><img title="subscribe_itunes" src="http://www.virtualpolicy.net/wordpress/wp-content/uploads/2012/02/icons_subscribe_itunes1.jpg" alt="" width="159" height="72" /></a><img title="RSS20Icon" src="http://www.virtualpolicy.net/wordpress/wp-content/uploads/2012/02/RSS20Icon.jpeg" alt="" width="36" height="36" /></p>
<h4>Guests</h4>
<h4><a href="http://www.virtualpolicy.net/wordpress/wp-content/uploads/2012/02/JonMatonis.jpg"><img class="alignnone size-full wp-image-1790" title="JonMatonis" src="http://www.virtualpolicy.net/wordpress/wp-content/uploads/2012/02/JonMatonis.jpg" alt="" width="108" height="126" /></a></h4>
<h4>tVPN Links</h4>
<ul>
<li><a href="http://www.virtualpolicy.net/virtuallypolicy001.html" target="_self">Virtually Policy #1: Dutch Supreme Court on Virtual Theft</a></li>
</ul>
<h4>External Links</h4>
<ul>
<li>Jon Matonis
<ul>
<li><a href="http://themonetaryfuture.blogspot.com/" target="_blank">The Monetary Future</a> blog</li>
<li>Forbes Piece: <a href="http://www.forbes.com/sites/jonmatonis/2012/03/06/virtual-currencies-and-roach-motels/" target="_blank">Virtual Currencies &amp; Roach Motels</a></li>
</ul>
</li>
<li>Virtual Currencies mentioned in the podcast:
<ul>
<li><a href="https://www.avination.com/it/nc.html">Avination C Dollars (C$)</a></li>
<li><a href="http://bitcoin.org/" target="_blank">Bitcoin</a></li>
<li><a href="http://www.facebook.com/credits/" target="_blank">Facebook Credits</a></li>
<li><a href="https://secondlife.com" target="_blank">Linden Lab&#8217;s Second Life and the Linden Dollar (L$)</a></li>
<li><a href="https://www.virwox.com/omc-open-metaverse-currency.php">Open Metaverse Currency (OMC)</a></li>
</ul>
</li>
<li>Edward Castronova&#8217;s <a href="http://terranova.blogs.com/terra_nova/2011/07/bitcoin.html">Terranova blog post on Bitcoin</a></li>
<li>See also
<ul>
<li>Ren Reynolds&#8217;s <a href="http://terranova.blogs.com/terra_nova/2011/06/a-bit-too-far.html" target="_blank">Terranova blog post on Bitcoin</a></li>
<li>Other Virtual Currencies
<ul>
<li><a href="http://www.hubculture.com/" target="_blank">Hub Culture&#8217;s Ven </a>(eco currency)</li>
<li>The Terra: <a href="http://www.terratrc.org/" target="_blank">Trade Reference Currency</a> (TRC)</li>
</ul>
</li>
<li>Local Currencies
<ul>
<li><a href="http://www.baybucks.org/" target="_blank">Bay Bucks</a></li>
<li><a href="http://brixtonpound.org/" target="_blank">Brixton Pound</a></li>
<li><a href="http://www.cascadiahourexchange.com/" target="_blank">Cascadia Hour Exchange</a></li>
</ul>
</li>
<li><a href="http://timebanks.org/">Time Banks</a></li>
</ul>
</li>
</ul>
<p>Podcast music: “<strong>For the Horde</strong>” kindly provided by <a href="http://100robots.com" target="_blank">100 Robots</a>.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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			<itunes:keywords>Bitcoin,currency,law,linden,podcast,second life</itunes:keywords>
		<itunes:subtitle>Virtually Policy #3: Virtual Currencies &amp; Roach Motels (1/2)</itunes:subtitle>
		<itunes:summary>This is part one of a two party interview with Jon Matonis, editor of The Monetary Future, an economics blog. The episode focuses on what we mean by &#039;currency&#039; - topics covered include Facebook Credits, Warcraft Gold, Linden Dollars, the Open Metaverse Currency and Bitcoin.</itunes:summary>
		<itunes:author>the Virtual Policy Network</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>15:59</itunes:duration>
	</item>
		<item>
		<title>A Virtual Worlds Primer</title>
		<link>http://www.virtualpolicy.net/vw-primer-introduction.html</link>
		<comments>http://www.virtualpolicy.net/vw-primer-introduction.html#comments</comments>
		<pubDate>Fri, 24 Apr 2009 23:00:45 +0000</pubDate>
		<dc:creator>Wendy</dc:creator>
				<category><![CDATA[Virtual Worlds Primer]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[Club Penguin]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Ren Reynolds]]></category>
		<category><![CDATA[Richard Bartle]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[universities]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.virtualpolicy.net/?p=773</guid>
		<description><![CDATA[Introduction
This section of the Virtual Worlds Primer provides an overview  – what virtual worlds are, what they are used for and who uses them.

Virtual worlds are simulated environments on the internet, accessed via a computer and sometimes mobile phone. They are persistent, shared experiences for tens of millions of people around the globe.
There are three [...]]]></description>
			<content:encoded><![CDATA[<h3>Introduction</h3>
<p>This section of the Virtual Worlds Primer provides an overview  – what virtual worlds are, what they are used for and who uses them.</p>
<p><span id="more-773"></span></p>
<p>Virtual worlds are simulated environments on the internet, accessed via a computer and sometimes mobile phone. They are persistent, shared experiences for tens of millions of people around the globe.</p>
<p>There are three basic kinds of virtual world: games, social worlds and world building tools. While the technology for all three types is similar, each has a different range of uses and different user demographics. People of all ages around the world use virtual worlds. Some are targeted at specific age ranges, such as Club Penguin which is 6+ and Second Life which is 18+. However, World of Warcraft and other virtual worlds appeal to people from their mid-teens through to retirement.</p>
<p>From their invention in 1978 at the University of Essex, virtual worlds have grown steadily in popularity. Globally, the number of users of virtual worlds is now in the hundreds of millions, with several individual virtual worlds reporting figures over the 10 million mark. And these users are spending between two and four hours in a virtual world every day, often sacrificing television viewing time to do so.</p>
<p>Business models for virtual worlds include: subscription fees, micro-transactions, and advertising supported worlds &#8211; including fully branded spaces such as Virtual MTV (vMTV). Within game worlds, complex economies thrive on the redistribution of virtual resources by individual users. Social worlds in particular find the users embedding traditional business models into the virtual world by offering goods and services such as marketing and design of virtual objects for real currency.</p>
<p>The commercial use of virtual worlds is increasing rapidly, especially in the market segment aimed at children. Many well-known brands have either launched or announced a virtual world. Examples include Barbie, Hello Kitty and novel brands such as StarDoll. Broader brands are also making use of virtual worlds. While much attention has focused on activity within Second Life, there is widespread use of branding in virtual spaces such as CosmoGIRL! within There.com, sub-branding of things like Pepsi within vMTV, and star appearances in Habbo Hotel.</p>
<p>Virtual worlds are increasingly being used in education and training as well. Many universities around the world now use Second Life and other virtual spaces to deliver classes. Companies such as Forterra Systems are specialising in virtual ‘simulation’ spaces.</p>
<p>Users of virtual worlds often see themselves as members of legitimate communities in their own right. As virtual worlds grow and persist potentially over decades, the implications of such claims are becoming more pressing. In the short-term future, we will see an expansion in the number and range of virtual worlds and a blurring of the boundaries with other forms of social media and augmented reality. The increase in the number of users shows no sign of slowing.</p>
<p>The<a href="http://www.virtualpolicy.net/category/virtual-worlds-primer" target="_self"> complete text of this primer is available in posts</a> on the Virtual Policy Network website, or it can be read offline by downloading the entire content at once using the link below.</p>
<table style="background-color:#FFFFFF" border="0" cellspacing="3" cellpadding="3" width="100%" bordercolor="#ffffff">
<tbody>
<tr>
<td></td>
<td style="text-align: right;"><strong><a href="http://www.virtualpolicy.net/primer-what-are-virtual-worlds.html" target="_self">Next </a>&gt;&gt;<a href="http://www.virtualpolicy.net/primer-what-are-virtual-worlds.html" target="_self"><br />
(What are Virtual Worlds?)</a></strong></td>
</tr>
<tr>
<td style="text-align: center;" colspan="2"><strong>A PDF version of this <a href="http://www.virtualpolicy.net/_Downloads/Documents/tVPN-VW_Primer.pdf">complete primer</a> is available for download.</strong></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Virtual Policy ‘08: Innovation &amp; Virtual Worlds</title>
		<link>http://www.virtualpolicy.net/vp08-innovation-virtual-worlds.html</link>
		<comments>http://www.virtualpolicy.net/vp08-innovation-virtual-worlds.html#comments</comments>
		<pubDate>Wed, 23 Jul 2008 17:10:04 +0000</pubDate>
		<dc:creator>Ren Reynolds</dc:creator>
				<category><![CDATA[3. VP08]]></category>
		<category><![CDATA[Business & Innovation]]></category>
		<category><![CDATA[Dick Davis]]></category>
		<category><![CDATA[Giannina Rossini]]></category>
		<category><![CDATA[Ian Hughes]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[Jim Purbrick]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[olive]]></category>
		<category><![CDATA[Oliver Goh]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[Shaspa]]></category>
		<category><![CDATA[sloodle]]></category>

		<guid isPermaLink="false">http://www.virtualpolicy.net/?p=254</guid>
		<description><![CDATA[Event: Virtual Policy ‘08
Session: Innovation &#38; Virtual Worlds
22 July 2008 15:30 – 17:00
Dr Jim Purbrick (Development Director &#8211; Linden Lab): Session Chair
bio  &#124; synopsis &#124;  presentation &#124; video &#124; stream video
Oliver Goh (Business Development Executive  Implenia Global Solutions): The Real Estate Game &#8211; Using Virtual Worlds to Optimize Facilities Management Services
bio  [...]]]></description>
			<content:encoded><![CDATA[<h4>Event: <a href="../../events/vp08" target="_self">Virtual Policy ‘08<br />
</a>Session: Innovation &amp; Virtual Worlds<br />
22 July 2008 15:30 – 17:00</h4>
<p class="style31"><span id="more-254"></span><strong>Dr Jim Purbrick</strong> (<em>Development Director &#8211; Linden Lab</em>): Session Chair<br />
<a href="http://www.virtualpolicy.net/purbrick-jim.html">bio </a> | <a href="../../media.html#mediajim">synopsis</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-BabbageLinden_JimPurbrick.ppt"> presentation</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-JimPurbrick.mov">video</a> | <em>stream video</em></p>
<p class="style31"><strong>Oliver Goh</strong> (<em>Business Development Executive  Implenia Global Solutions</em>): The Real Estate Game &#8211; Using Virtual Worlds to Optimize Facilities Management Services<br />
<a href="http://www.virtualpolicy.net/goh-oliver.html">bio </a> | <a href="../../media.html#mediagoh">synopsis</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-OliverGoh.ppt"> presentation</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-OliverGoh.mov">video</a> | <em>stream video</em></p>
<p class="style31"><strong>Dick Davis</strong> (<em>Executive Producer Ambient Performance</em>): Serious Games &amp; the Olive Platform<br />
<a href="http://www.virtualpolicy.net/davis-dick.html">bio </a> | <a href="../../media.html#mediadavis">synopsis</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-DickDavies.ppt"> presentation</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-DickDavies.mov">video</a> | <em>stream video</em></p>
<p class="style31"><strong>Gia Rossini</strong> (<em>Promotional Representative &#8211; Sloodle</em>): Sloodle &#8211; An Introduction<br />
<a href="http://www.virtualpolicy.net/rossini-giannina.html">bio </a> | <a href="../../media.html#mediagia">synopsis</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-GiaRossini_Sloodle.ppt"> presentation</a> | <a class="style32" href="../../_Downloads/VP08/Tuesday/tVPN-VP08-GiaRossini.mov">video</a> | <em>stream video</em><strong><br />
</strong></p>
<p class="style31"><strong> Ian Hughes</strong> (<em>Metaverse Evangalist IBM</em>): Meterverses and Virtual Worlds in Business and Life<a href="http://www.virtualpolicy.net/hughes-ian.html"><br />
bio </a> | <a href="../../media.html#mediaepred">synopsis</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-IanHughes.ppt"> presentation</a> | <a href="../../_Downloads/VP08/Tuesday/tVPN-VP08-IanHughes.mov">video</a> | <em>stream video</em></p>
<p class="style31"><strong>Innovation &amp; Virtual Worlds Panel Q&amp;A</strong><br />
<a class="style32" href="../../_Downloads/VP08/Tuesday/tVPN-VP08-InnovationPanelQnA.mov">video</a> | <em>stream video</em></p>
]]></content:encoded>
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