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DISE:10 Games, Media Law

DISE:10 Games, Media Law


Digital Interactive Symposium: Edinburgh

27 August 2010 (10:00 – 16:00)

John McIntyre Conference Centre, Pollock Halls, the University of Edinburgh.

Overview

The Digital Interactive Symposium: Edinburgh (DIS:E) is an annual event organized by the Virtual Policy Network in conjunction with the University of Edinburgh.

The Digital Interactive Symposium: Edinburgh 2010 focuses on the legal issues of computer games, virtual worlds and the issues that arise from the convergence of new and traditional media. Speakers include both academics and practicing lawyers.

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v-Gov: Beyond Gov2.0

9 July 2008, Serious Games Institute, Coventry.

Overview

This one-day event and workshop has been developed in conjunction with Coventry University’s Serious Games Institute. The event is aimed at those interested in how government should operate in a post Web2.0 world. Virtual worlds such as Second Life, Habbo Hotel and World of Warcraft pose opportunities and challenges for governments, mirror worlds and augmented realty add even more dimensions to the choices of engagement that government faces in the emerging future. Does v-Government offer new and exciting way to provide government services, engage citizens, innovate policy making, and foster e-democracy or is it yet another distraction from the true business of government.

SCHEDULE & MEDIA DOWNLOADS

9th July 2008

Sara de Freitas (Director of Research, Serious Games Institute): Welcome to the conference
bio | synopsis | presentation | video | stream video

Nick Jones (Director Interactive Services, COI Communications): v-Gov
bio | synopsis | presentation | video | stream video

Vin Sumner (MD, Clicks and Links): Second Life, Local Government and conneting people
bio | synopsis | presentation | video | stream video

Andy Williamson (Director eDemocracy Programme, Hansard Society): Democracy & e-Democracy
bio | synopsis | presentation | video | stream video

Leigh Jackson (Deputy Director (Business Engagement), Communications & Content Industries Unit, BERR (Department for Business, Enterprise & Regulatory Reform): BERR and Virtual Policy ‘08
bio | synopsis | presentation | video | stream video

Ren Reynolds (the Virtual Policy Network): Workshop intro
bio | synopsis | presentation | video | stream video

DISE:07

DISE

Digital Interactive Symposium: Edinburgh

15 August 2007, Alison House Atrium, the University of Edinburgh.

Overview

The Digital Interactive Symposium: Edinburgh (DIS:E) is an annual event organized by the Virtual Policy Network in conjunction with The Edinburgh Interactive Festival and the University of Edinburgh.

The Digital Interactive Symposium: Edinburgh 2007 looks at a wide range of topcis of interest to academia and the games industry.

CONFERENCE SCHEDULE & MEDIA DOWNLOADS

15th August 2007

Hanna Sommerseth (University of Edinburgh): Welcome
bio

Keynote

Jessica Mulligan: Industry & Academia talking: what’s the point?
bio | synopsis | video | stream video

11:00 – 12.30 Computer games as regulated media

Should computer games be regulated? If so: how, why and by whom? As digital media consumption grows it is attracting interest from a range of regulatory authorities and regulated bodies. As a form of media, computer games fall under the BBFC – but how does the Video Recordings Act bend to accommodate digital media? The BBC is creating a greater number of games and Ofcom has proposed a Public Service Publisher? Should public money fund games? As people live off digital currencies from virtual environments such as Second Life questions of economics and now taxation is becoming an issue. How does UK tax law apply to virtual worlds?

Ren Reynolds: (the Virtual Policy Network): Chair
bio | synopsis | video | stream video

William Garrood: (Ofcom): Ofcom
bio | synopsis | video | stream video

Chris Francis: (IBM): Games and Regulation
bio | synopsis | video | stream video

Antonis Patrikios: (Field Fisher Waterhouse LLP): Games and Law
bio | synopsis | video | stream video

Panel Q&A
video | stream video

11:00 – 12.30 Education

What is the role of educators when it comes to industry? A panel tackles the age-old question of education as training for a job or learning for life. Do current courses meet the needs of industry or is this even important?

Barry Atkins (University of Newport, Wales):Chair
bio | synopsis | video | stream video

Richard Coyne (University of Edinburgh):
bio | synopsis | video | stream video

Gregor White (University of Abertay)
bio | synopsis | video | stream video

15:00 – 15:30: The Computer Games Industry

Innovation and the Industry. With increasing barriers of entry for independents and stringent controls of IPR, the games industry is often accused of stifling innovation. This panel considers the possibilities and problems relating to innovation and creativity in the industry, both from the perspective of content innovation as well as process and management structures, and discusses potential ways of shaking things up a bit.

Jim Terkeurst (University of Teesside)
bio | synopsis | video | stream video

Jason Rutter (University of Manchester)
bio | synopsis | video | stream video

Brian Baglow (Indoctrimat)
bio | synopsis | video | stream video

17:00 – 17:30 closing comments

Ren Reynolds (the Virtual Policy Network):
bio | synopsis | presentation | video | stream video

University of EdinburghtVPN:EU

BERR-OECD 2009

the Virtual Policy Network organized themes and speakers for a a workshop on 11 March 2009 convened by the UK Government’s Department of Business, Enterprise and Regulatory Reform (BERR) with OECD’s Committee for Information, Computer and Communications Policy (ICCP). The workshop examined the following themes:

  • How can virtual worlds contribute to innovation, to transformation of business, government and public services and to increasing transparency, improving innovative services delivery, and creating employment?
  • Should public policy frameworks be adapted to support governments, citizens, and businesses using virtual worlds to improve their performance? If so how?

Speakers included Mr Tom Watson MP (UK Minister for Digital Engagement).

A summary of the workshop can be downloaded here: http://www.virtualpolicy.net/_Downloads/OECD/IE(2009)_8_virtual worlds.pdf

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DISE:08: Virtual Worlds, Games, Industry & Education

Event: DISE:08
Session: Virtual Worlds, Games, Industry & Education
12 August  2008

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Virtual Policy ‘08

A conference on innovation and governance in virtual worlds
22 – 23 July 2008, BERR, 1 Victoria Street, London.

Conference Overview

Virtual Policy ‘08 was a landmark event focusing on global virtual worlds sited in a European legal and regulatory context. A full schedule of the event together with speaker details, presentations and videos (comming soon) with a summary of the closed door consultations sessions can be found below.

The event was organized by the Virtual Policy Network and jointly sponsored by BERR (The Department for Business, Enterprise & Regulatory Reform) and UK IPO (UK Intellectual Property Office), with New York Law School providing program support.

Organisations represented at the event included: Ambient Solutions, BERR, CISCO, CyberSource, Eduserve, Field Fisher Waterhouse, IBM, Implenia, Interactive Software Federation Europe, Linden Lab, OECD, Red Bedlam, the Universities of: Cardiff, Edinburgh, Essex, London, and Southampton. Those attending included: BBFC, Channel 4, OFCOM, Oxford Internet Institute, Intel, Jagex, NCSoft, Scottish Enterprise, Stardoll, and UKTI.

The event formed a key part of UK Government’s evidence gathering exercise in support of its workshop at the UN Internet Governance Forum 2008 in Hyderabad, India. The Virtual Policy Network is supporting UK Government in all stages of evidence gathering.

Conference Themes

The key themes of the conference were:

  • Intellectual property rights
  • Financial transactions
  • Kids online
  • Education & Learning
  • Governance frameworks
  • Innovation

Closed Door Policy Discussion Summary: Virtual Policy ‘08: Summary Of Policy Discussions

At Virtual Policy ‘08 the UK government’s Department for Business (BERR) sought feedback about virtual worlds from a range of international stakeholders in industry, academia and in the public sector. Stakeholders were asked to identify and comment upon some of the key public policy issues arising from the use of virtual worlds which they believed international stakeholders and governments should explore further.

Attached above is a summary digest of this feedback under four main headings of: intellectual property; children in virtual worlds; financial transaction issues and governance issues. NB: A complete overview of policy areas touched upon by the participative web and virtual worlds can be found in “Participative Web and User-Created Content: Web 2.0, Wikis and Social Networking” (OECD, 2007).

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Virtual Policy ‘08: Virtual Worlds – Overview

Event: Virtual Policy ‘08
Session: Virtual Worlds – Overview
22 July 2008 10:15 – 12:00

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Virtual Policy ‘08: Virtual Worlds – Real Regulation

Event: Virtual Policy ‘08
Session: Virtual Worlds – Real Regulation
22 July 2008 13:15 – 14:00 Conference Key Note

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Virtual Policy ‘08: Education, Learning & Virtual Spaces

Event: Virtual Policy ‘08
Session: Education, Learning & Virtual Spaces
22 July 2008 14:00 – 15:00

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Virtual Policy ‘08: Innovation & Virtual Worlds

Event: Virtual Policy ‘08
Session: Innovation & Virtual Worlds
22 July 2008 15:30 – 17:00

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