Taxation

White Paper: Virtual Items and Public Policy

7 February 2011. Today the Virtual Policy Network has released a White Paper on Virtual Items and Public Policy. The Paper provides an overview of virtual items and virtual currency are – covering the spectrum from Xbox points to MMO characters. The paper defines what the key public policy interests are in virtual items, and provides a survey of the legal responses to issues involving virtual ‘goods’ from jurisdictions as diverse as China, Korea, Finland the US, citing a number of cases of virtual ‘theft’.

Released today as a .pdf under Creative Commons, the white paper will also be a living document held as part of the Virtual Policy Network’s database of resources. See the new Global Policy section of the site for details.

the Virtual Policy Network is looking for people to support this work, extend the number of countries covered and keep our database up to date with legislative changes impacting convergent media – if you would like to become an associate of tVPN or support our work in other ways please contact us at: info AT virtualpolicy DOT net.

Download Virtual Items and Public Policy (.pdf)

Economics, Research and Virtual Worlds

One area of interest in virtual worlds is the study of their economies. Such studies tend to have two approaches: study of virtual economies for their own sake, and study of virtual economies as a method for illuminating external / hard currency economies.

This is a short guide to resources for those interested in either aspect of virtual world economics.

Contents

  1. Edward Castronova
  2. VERN
  3. Economics – questions and meta-questions
  4. The nature of virtual goods

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Tax breaks, Game Ratings & the UK Game Dev

24 September 2009 LSE: tVPN in conjunction with the IGDA (Independent Game Developers Association) hosted a policy evening at the London School of Economics.

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Virtual Policy ‘08: Finance

Event: Virtual Policy ‘08
Session: Finance
23 July 2008 12:30 – 13:30

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