Business & Innovation

SCT #9 Federal Consortium For Virtual Worlds 2012

SCT #9 Federal Consortium For Virtual Worlds 2012

In Episode 9 of Social Change Technology Ren Reynolds talks to Paulette Robinson phd from the US National Defense University’s iCollege about this years’ Federal Consortium for Virtual Worlds conference. It will be be held in Washington DC from 16th – 18th of May 2012, and over the internet via live streams and virtual world based meetings. The event is free to watch over the internet but it’s asked that you register.

This year’s conference features speaker from a range of backgrounds including Jesse Schell who some may know from his 2012 DICE talk Design Outside the Box and his recent book The Art of Game Design. Other speakers include Randy Hinrichs from the University of Washington, Michelle Fox from the US Department of Energy and Charles Wankel from St John’s University New York.

In the podcast, Ren and Paulette talk about the future of virtual worlds as enterprise tools in the context that most organisations are seeing a drastic reduction in travel budgets. One of the biggest challenges faced by large organisations such as the US Federal Government in the adoption of virtual worlds has been the security issues of accessing something on the internet with a proprietary application and protocol. The market has now changed so that there are a range of virtual world options that either sit ‘within the firewall’ or that use standard interfaces such as browsers. They also discuss the future of virtual words not as a thing apart from other applications or our lives but as things that we may slide in and out of.

If you are interested in this podcast you may also like From Ghana to Second Life – public diplomacy in the digital age our interview with Bill May about the US State Departments’ use of Virtual Worlds and social media. To make sure you catch all the episodes of  Social Change Technology subscribe on iTunes or via our RSS feed.

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Virtually Policy #5: The co-creators: audience, artists & the future of music

Virtually Policy #5: The co-creators: audience, artists & the future of music

Episode 5 is an extended interview with Robert Thomas, Chief Creative Officer of RjDj, and Jim Purbrick & Max Williams, who together are 100 Robots (the group which provide the theme music for the Virtually Policy podcast).

RjDj is a reactive music application for iPhone, iPad and iPod Touch that creates a unique sonic experience each time you listen to a ’scene’. 100 Robots combines analog music creation with live control of electronically generated sounds using drum interfaces and iPhones/iPads/iPod Touches.

Both RjDj and 100 Robots have experimented with enabling their audiences to be co-creators of the live performance experience. They discuss how advances in technology are bringing music back to its participatory roots.

In this episode, we discuss how technology has changed our relationship with music from the pre-industrial age, where music was often a communally created and consumed experience, through the twentieth century that emphasised passive consumption of a recordings by ’star’ artists, to the present, where technologies such as karaoke, SingStar and Rock Band have enabled people to re-connect with music making.

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UK Consumer Protection & games

In July 2009 the UK’s department of Business Innovations and Skills (BIS) issued a White Paper titled: A Better Deal for Consumers – Delivering Real Help and and Change for the Future. While this paper was introduced by the previous UK administration the current coalition administration has not indicated any willingness to halt the modernisation of consumer protection .

In light of this tVPNs wishes to draw attention to Chapter 4 of the White Paper: Modernising Consumer Law, which deals with ‘new “digital” products’ and explicitly mentions computer games. the Virtual Policy Network suggests that the online games industry and other online industries consider their positions in respect products and services as a whole and elements such as digital download, episodic updates, digital artifacts and digitally currency in the light of the principles outlined in the paper.

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DISE:10 Games, Media Law

DISE:10 Games, Media Law


Digital Interactive Symposium: Edinburgh

27 August 2010 (10:00 – 16:00)

John McIntyre Conference Centre, Pollock Halls, the University of Edinburgh.

Overview

The Digital Interactive Symposium: Edinburgh (DIS:E) is an annual event organized by the Virtual Policy Network in conjunction with the University of Edinburgh.

The Digital Interactive Symposium: Edinburgh 2010 focuses on the legal issues of computer games, virtual worlds and the issues that arise from the convergence of new and traditional media. Speakers include both academics and practicing lawyers.

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Net Neutrality consultations: EU and UK

A number of bodies around the world are conducting various forms of action in respect of so-called Network Neutrality. While the United States’ FCC (Federal Communications Commission) public consultation phase (see FCC News Release) has just closed the EU and UK are currently in consultation phases that end in September 2010.

the Virtual Policy Network encourages the online games, social media, location based and augmented reality industries, interested academics and policy makers to respond to these request for comments.

Specifically tVPN draws actors’ attention to some of the unique aspects of these technologies that might not be highlighted from the digital elements of traditional media industries. Such specific may include:

  • Importance of ping times to some types of gaming
  • Equal access a range data sources in populating augmented reality layers

Further details on the European consultations, including background documents, consultation question, reply dates and response details follow.

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Economics, Research and Virtual Worlds

One area of interest in virtual worlds is the study of their economies. Such studies tend to have two approaches: study of virtual economies for their own sake, and study of virtual economies as a method for illuminating external / hard currency economies.

This is a short guide to resources for those interested in either aspect of virtual world economics.

Contents

  1. Edward Castronova
  2. VERN
  3. Economics – questions and meta-questions
  4. The nature of virtual goods

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Tax breaks, Game Ratings & the UK Game Dev

24 September 2009 LSE: tVPN in conjunction with the IGDA (Independent Game Developers Association) hosted a policy evening at the London School of Economics.

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UN IGF 2008 Workshop Proposal: Virtual Worlds for Delivering Public Service & Innovation

For the 2008 UN Internet Governance Forum meeting in Hyderabad India the UK Government proposed the workshop detailed here. The workshop did not occur due to the disturbances in India at the time.

The official workshop proposal can be found in the IGF site here: http://www.intgovforum.org/cms/workshops_08/showmelist.php?mem=46

A summary of the workshop is as follows:

The workshop will showcase Virtual Worlds as a way of providing an innovative and effective way of delivering public services, engaging with citizens and society, inclusively discussing the fact that there may be a number of possible legal/investment barriers to the achievement of the benefits of Virtual Worlds. The aim will be to facilitate the exchange of information and best practices, making full use of the academic, scientific and technical communities; showing how stakeholders have helped to find solutions and have used virtual worlds as an effective way of delivering public services.

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DISE:08: Virtual Worlds, Games, Industry & Education

Event: DISE:08
Session: Virtual Worlds, Games, Industry & Education
12 August  2008

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Virtual Policy ‘08: Innovation & Virtual Worlds

Event: Virtual Policy ‘08
Session: Innovation & Virtual Worlds
22 July 2008 15:30 – 17:00

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