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Virtually Policy #6: Transmedia story telling and the crisis of authorship

Virtually Policy #6: Transmedia story telling and the crisis of authorship

In Episode 6 of Virtually Policy, Burcu Bakioglu (Postdoctoral Fellow in New Media at Lawrence University) talks to Michael Andersen, senior editor of the Alternate Realty Gaming Network (argn.com), about transmedia fiction and games.
In the show, they explore how transmedia storytelling and multiple authorships are challenging the ‘romantic’ notion of author as solitary creator and [...]

Virtually Policy #5: The co-creators: audience, artists & the future of music

Virtually Policy #5: The co-creators: audience, artists & the future of music

Episode 5 is an extended interview with Robert Thomas, Chief Creative Officer of RjDj, and Jim Purbrick & Max Williams, who together are 100 Robots (the group which provide the theme music for the Virtually Policy podcast).
RjDj is a reactive music application for iPhone, iPad and iPod Touch that creates a unique sonic experience each time [...]

Virtually Policy #4: Bitcoin

This episode of Virtually Policy is the second half of atwo-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog.
In this second part of the interview we look at Bitcoin: what it is, how it works, why government don’t like it and how it might revolutionise the online gaming industry, and how it [...]

Virtually Policy #3: Virtual Currencies & Roach Motels

Virtually Policy #3: Virtual Currencies & Roach Motels

This episode of Virtually Policy is part one of a two-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog that examines the intersection of free banking, cryptography, and digital currency. His work on digital cash has been published by Dow Jones and the London School of [...]

Virtually Policy #2: From Ghana to Second Life – public diplomacy in the digital age

Virtually Policy #2: From Ghana to Second Life – public diplomacy in the digital age

In the second episode of Virtually Policy, Bill May talks with Ren Reynolds about using social media and Second Life in public diplomacy.
After 30 working in the US Government, NGO’s and the private sector, Bill is now working on international public diplomacy initiatives and a social-technology start up venture. He recently left his position at [...]

White Paper: Virtual Items and Public Policy Q1 2012 update

the Virtual Policy Network’s white paper on virtual items and public policy has been updated to include the Dutch Supreme Court RuneScape case.

White Paper: Virtual Items and Public Policy

Timeline: Key cases & statutes

The cases and statues have been key to shaping our curent understanding of virtual worlds, computer games and social media can be summarised as follows:
1982 Atari v. North American Philips Consumer Elecs., 672 F.2d 607. (infringement)
1982 Williams Electronics v. Artic International, 685 F.2d 870 (3d Cir. 1982) (play as co-authorship)
1983 Apple v. Franklin, 714 F.2d 1240 (3d [...]

Virtual Protest timeline

In-world protest have long been a feature of virtual worlds. What follows is a timeline of the most significant protests that have occurred in virtual worlds.
1992 December: LambdaMOO: LTAND
1996 February: WorldsAway ‘No turfs, no peace’
1997 September: Ultima Online (Beta)
1997 November: Ultima Online
1999 EverQuest: Weekend Warrior Walkout & Sit in
2003 November: EverQuest: ‘Warrior Stand Down’
2004 October: Blog (FFXI) ‘Steal the Gil’
2005 January: [...]

Virtually Policy #1: Dutch Supreme Court on Virtual Theft

Virtually Policy #1: Dutch Supreme Court on Virtual Theft

In the first Virtually Policy podcast, Arno Lodder, professor of internet governance and regulation at the Vrije Universiteit Amsterdam talks to Ren Reynolds about the Dutch RuneScape trial.
This case, which made it to the Dutch Supreme Court, centred on the issue of whether or not virtual items can be stolen. The Court concluded that they could, and two [...]

RuneScape Theft – Dutch Supreme Court Decision

On the 31st of January 2012, the Supreme Court of the Netherlands found that items in the online game RuneScape had been stolen from a player. This is a ground-breaking case as it is the highest national court in the West to rule that taking virtual objects in this way is theft under national criminal [...]