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SCT #9 Federal Consortium For Virtual Worlds 2012

SCT #9 Federal Consortium For Virtual Worlds 2012

In Episode 9 of Social Change Technology Ren Reynolds talks to Paulette Robinson phd from the US National Defense University’s iCollege about this years’ Federal Consortium for Virtual Worlds conference. It will be be held in Washington DC from 16th – 18th of May 2012, and over the internet via live streams and virtual world based [...]

SCT #8: What’s social about social games?

SCT #8: What’s social about social games?

Episode 8 of Social Change Technology explores the social aspects of so-called social games with Dr Mia Consalvo of Concordia University and Ron Miners of Electronic Arts.
In the episode Ren, Mia, and Ron talk about what we mean by ’social games’ and the social conventions and norms that are emerging from them. For example the [...]

SCT #7: Rita J. King and the Robots

SCT #7: Rita J. King and the Robots

In episode 7 of Social Change Technology we speak to Rita J. King of Science House, New York. Rita is EVP of Business Development and head of Science House Creative.
In the episode Ren Reynolds talks to Rita King about the work that Science House does to bring ‘hard science’ together with business. They touch on [...]

Welcome to Social Change Technology

Since launching our podcast in February 2012 we’ve had some great guests and a fantastic response. After six episodes and a short break we have decided to change the title of the podcast to better reflect the content and guests. The most fitting name seems to be “Social Change Technology” – as what the Virtual [...]

Virtually Policy #6: Transmedia story telling and the crisis of authorship

Virtually Policy #6: Transmedia story telling and the crisis of authorship

In Episode 6 of Virtually Policy, Burcu Bakioglu (Postdoctoral Fellow in New Media at Lawrence University) talks to Michael Andersen, senior editor of the Alternate Realty Gaming Network (argn.com), about transmedia fiction and games.
In the show, they explore how transmedia storytelling and multiple authorships are challenging the ‘romantic’ notion of author as solitary creator and [...]

Virtually Policy #5: The co-creators: audience, artists & the future of music

Virtually Policy #5: The co-creators: audience, artists & the future of music

Episode 5 is an extended interview with Robert Thomas, Chief Creative Officer of RjDj, and Jim Purbrick & Max Williams, who together are 100 Robots (the group which provide the theme music for the Virtually Policy podcast).
RjDj is a reactive music application for iPhone, iPad and iPod Touch that creates a unique sonic experience each time [...]

Virtually Policy #4: Bitcoin

This episode of Virtually Policy is the second half of atwo-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog.
In this second part of the interview we look at Bitcoin: what it is, how it works, why government don’t like it and how it might revolutionise the online gaming industry, and how it [...]

Virtually Policy #3: Virtual Currencies & Roach Motels

Virtually Policy #3: Virtual Currencies & Roach Motels

This episode of Virtually Policy is part one of a two-part interview with virtual currency expert Jon Matonis. Jon is editor of The Monetary Future, an economics blog that examines the intersection of free banking, cryptography, and digital currency. His work on digital cash has been published by Dow Jones and the London School of [...]

Virtually Policy #2: From Ghana to Second Life – public diplomacy in the digital age

Virtually Policy #2: From Ghana to Second Life – public diplomacy in the digital age

In the second episode of Virtually Policy, Bill May talks with Ren Reynolds about using social media and Second Life in public diplomacy.
After 30 working in the US Government, NGO’s and the private sector, Bill is now working on international public diplomacy initiatives and a social-technology start up venture. He recently left his position at [...]

White Paper: Virtual Items and Public Policy Q1 2012 update

the Virtual Policy Network’s white paper on virtual items and public policy has been updated to include the Dutch Supreme Court RuneScape case.

White Paper: Virtual Items and Public Policy