the Virtual Policy Network (tVPN)

is a think tank dedicated to stimulating a balanced policy debate about virtual worlds, online games and other convergent media - with the goal of maximizing the social good of these technologies.

tVPN brings together industry, policy makers, academics and civil society through events, research projects and online debate. This site contains a database of policy resources including briefings, event summaries and videos, and guides to global governance any policy making.

Read more about the Virtual Policy Network...

Quick Links

Virtual World Primer
Internet Governance Timeline
Event Calendar 2009 /10
tVPN Run Events
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tVPN Projects
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Dynamic Coalition on Convergent Media

News

Policy bites: Net Neutrality

Network Neutrality

What is it?

Net Neutrality (NN) is the debate over whether the internet should operate pretty much as it does at the moment or whether ISPs should be able to block or charge differently based on the application that a user is using, or alternatively give preferential treatment to a company e.g. Media Company X’s content streams just that bit faster than everyone else’s.

Net Neutrality stems from fact that some users consume a lot more bandwidth than others and often this is for services that are damaging the business models of existing companies. For example someone using Skype no long has to pay for their local phone company for long distance calls. The debate tends also to be linked with illegal downloading hence peer to peer services can find themselves being blocked.

Why it matters?

Net Neutrality seems like one of those obscure policy issues that never has an impact in the real world. But already companies have been caught out by non-neutral ISP policies. The kinds off issues that Net Neutrality presents for any game company with an online component (even if it’s just downloading patches), include:

  • Online games can be inadvertently blocked
  • Games that use peer-to-peer (p2P) networks for downloading can be blocked as bi-product of trying to cut down on illegal downloads
  • Voice over IP (VoIP) services can be blocked, impacting the increasing number of games that have integrated in-game voice
  • Ping time, which is critical to some games, is generally not part of the discussion but could be impacted
  • To avoid these blocks companies may be charged by ISPs

For social media the potential direct impact on big providers is that ISP’s may come asking for more money for preferential treatment. This will be an additional cost of business for big providers and possibly a killer for small providers. What’s more users on different ISPs may start to see the internet very differently impacting the kind of sharing that fuels Social Networks.

See more from tVPN on Net Neutrality: http://www.virtualpolicy.net/tag/netneutrality

Council of Europe Exchange on the religious dimension of intercultural dialogue

tVPN were commissioned to provide input to the Council of Europe’s 2011 exchange on religious dimension of intercultural dialogue. The focus of the 2011 meeting was:

Media, Beliefs and Religions
The role of the media in fostering intercultural dialogue, tolerance and mutual understanding: freedom of expression of the media and respect towards cultural and religious diversity

- Agenda

Text of tVPN Submission….

Continue reading “Council of Europe Exchange on the religious dimension of intercultural dialogue”

tVPN support IEEE and the VECoLab

the Virtual Policy Network is supporting the creation of a body of practices and standards for virtual environments through the IEEE sponsored Virtual Environment CoLAB (VECoLab). The VECoLab is a group of individuals and organizations working to further the adoption of virtual environments. Its draft charter states:

Virtual Environments CoLab is hereby established to achieve standardization within and among virtual environments to enable vast technology/medium to intertwine their respective capabilities in a manner which exponentially increases potential and effectiveness of the virtual realm. As proponent, the VE CoLab (purpose and role) intends to act as advocate and mediator through the direct and significant involvement of the IEEE Standards Association, facilitator organizations and key professionals working within the communities of interest of internet technologies, production media and virtual environments, et al.

For more information see:

White Paper: Virtual Items and Public Policy

7 February 2011. Today the Virtual Policy Network has released a White Paper on Virtual Items and Public Policy. The Paper provides an overview of virtual items and virtual currency are – covering the spectrum from Xbox points to MMO characters. The paper defines what the key public policy interests are in virtual items, and provides a survey of the legal responses to issues involving virtual ‘goods’ from jurisdictions as diverse as China, Korea, Finland the US, citing a number of cases of virtual ‘theft’.

Released today as a .pdf under Creative Commons, the white paper will also be a living document held as part of the Virtual Policy Network’s database of resources. See the new Global Policy section of the site for details.

the Virtual Policy Network is looking for people to support this work, extend the number of countries covered and keep our database up to date with legislative changes impacting convergent media – if you would like to become an associate of tVPN or support our work in other ways please contact us at: info AT virtualpolicy DOT net.

Download Virtual Items and Public Policy (.pdf)

DISE:10 Games, Media Law


Digital Interactive Symposium: Edinburgh

27 August 2010 (10:00 – 16:00)

John McIntyre Conference Centre, Pollock Halls, the University of Edinburgh.

Overview

The Digital Interactive Symposium: Edinburgh (DIS:E) is an annual event organized by the Virtual Policy Network in conjunction with the University of Edinburgh.

The Digital Interactive Symposium: Edinburgh 2010 focuses on the legal issues of computer games, virtual worlds and the issues that arise from the convergence of new and traditional media. Speakers include both academics and practicing lawyers.

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Net Neutrality consultations: EU and UK

A number of bodies around the world are conducting various forms of action in respect of so-called Network Neutrality. While the United States’ FCC (Federal Communications Commission) public consultation phase (see FCC News Release) has just closed the EU and UK are currently in consultation phases that end in September 2010.

the Virtual Policy Network encourages the online games, social media, location based and augmented reality industries, interested academics and policy makers to respond to these request for comments.

Specifically tVPN draws actors’ attention to some of the unique aspects of these technologies that might not be highlighted from the digital elements of traditional media industries. Such specific may include:

  • Importance of ping times to some types of gaming
  • Equal access a range data sources in populating augmented reality layers

Further details on the European consultations, including background documents, consultation question, reply dates and response details follow.

Continue reading “Net Neutrality consultations: EU and UK”

World Bank’s Virtual Economy project

The World Bank’s infoDev is launching a research and innovation project into the potential of the Virtual Economy to aid Developing Nations. The project titled “Converting the Virtual Economy into Development Potential” is co-sponsored by the UK Government’s Department for International Development’s (DFID) Research4Development (R4D) program (see: http://www.research4development.info).

The two year project has three main phases as follows:

1. Knowledge map on the virtual economy.
2. Report on business opportunities and business models to convert the virtual economy into development potential
3. Workshop and research dissemination using virtual economy tools

More information can be found on the infoDev site: Converting the Virtual Economy into Development Potential

tVPN Licenses under Creative Commons

Creative Commons License

tVPN was created to maximize social flourishing through virtual worlds, social media, computer games and other convergent media. As part of this mission we seek to make information as widely known as possible. To this end all content on the tVPN site is now licensed under Creative Commons unless stated other wise. We encourage any group wishing to commission or work with tVPN to follow this practice where practicable.

Small print tVPN is using the standard Creative Commons Attribution 2.0 License, standard form details are as follows: the Virtual Policy Network by the Virtual Policy Network is licensed under a Creative Commons Attribution 2.0 UK: England & Wales License. Based on a work at www.virtualpolicy.net. Permissions beyond the scope of this license may be available at www.virtualpolicy.net.

tVPN on Twitter

tVPN has added twitter to its stable of social media resources. The twitter feed can be found at http://twitter.com/VirtualPolicy. This compliments the tVPN Facebook group and YouTube Channel.

Internet Governance Forum (IGF) 2009

November 2009 in Sharm el Sheikh marked the 5th annual meeting of the Internet Governance Forum (IGF) – a meeting convened under the auspices of the United Nations with the purpose of bringing together a wide range of groups to discuss matters of internet governance.

Quick Links:

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